For The Motherland!
This is the hobby I’ve been constantly spending my time over; miniature wargaming. Or to be specific, Warmachine. Where warjacks (giant steampunk robots) controlled armored casters try to cave each other’s hull in. Set in the Iron Kingdoms, Warmachine has been described as Steampunk, but calls itself Full-Metal Fantasy.
And Full-Metal Fantasy it is. we’ll talk about the various intricacies of Warmachine some other time, but there’s something visceral about ten-ton metal monsters slugging it out on the field of battle. And nothing exemplifies that sort of brutal directness more than the grand empire of Khador. A mix of nationalist steampunk Russia and in-your-face axe and magic, Khador is a faction that truly embodies the belief that the bigger they are, the harder they hit. Case in point: Their Warjacks.
A nation of ice and snow, Khador’s terrain has imprinted itself on everything within its borders, from its people and mentality to the way they go into war. Everything is hard, harsh and unforgiving. Khador is also on the cusp of a technological revolution, halfway between the old ways of the bow and axe, and the new methods of rifle and mechanika.
I got into this hobby for its miniatures; I love their look and painting them, and nowhere else can you get a game with such an interesting aesthetic. And Khador has this brutal elegance about them. Their jacks are huge and hulking, and even some of their troops look more like robots than men.
Warmachine has recently revamped some of its rules (as MkII), and as I’ve mentioned before, I’m in the hobby for the painting. So I’ll be showing off some of the models that I’ve been painting over the past few years as well as the new stuff I’m doing.