Games WorkshopPainting and ModellingTabletop GamingWarhammer 40k

Ork Dreadknight Part 2 (Titanfall)

Continuing from where I left off last week, more work to be done on the gun. I cut off the hammer (right) arm , but left the handle on for the rifle. Then I pinned the arm mount to act as the back end of the rifle.



I also added a handle to allow the dreadknight to hold onto the rifle with both hands. It was still looking pretty imperial, so I added some junky armor plates and rivets made from plasticard and plastic tube.

I wanted my knight to have a powerweapon, so I decided to give it some sort of piston driven bayonet.



I cut off the pistons from a killa kan arm, and attached it to the halberd blade from a blood angel dreadnought.


And then I added two drum feeds from Ork/IG autocanons, as well as beefed it up further with… I think an IG stubber ammo box.


To make it more orky, I gave it some ork kneepads, leg pads as well as some ramshackle leg plating.

Now, this dreadknight was modelled after the titanfall titans, so I wanted some hangers on. Orks would be too large, but grots are just nice.


I cut off the knife, then reposed the legs so that the grot looked like one of the titanfall pilots hanging on. He even has a sidearm, and a mine strapped to his back (that unfortunately you can’t see).


I added pouches (greenstuffed as well as kitbash), again to make it more ogre-titan-falley, as well as plasticard, plastic tube and beads to add onto the engine. It counts as either a KFF or a tellyporta, depending on how I want to use it.

And that’s it for the titanfall kitbash. I think I want to talk about my diorama next.


Singapore’s resident Press Ganger, that is, the man to go to for Privateer Press’ WARMACHINE, and HORDES. Kakita also dabbles in Games Workshop’s WARHAMMER FANTASY and WARHAMMER 40K lines.

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