GrindPainting and ModellingTabletop GamingWarmachine

Grind Part 2

As fun as Grind is, what I really got it for though was the models. I plan to use grind as an exercise in magnetizing and converting models, in preparation for warmachine’s plastic jacks due soon. Paint will be a given, but considering the number of models, will not be the focus of this project.

So without further ado, here’s the Grind box that I ordered and came in a while ago.

I spent no delay in opening it up and checking the contents. I was kind of was hoping for a few more arms, for converting’s sake, but there’s definitely enough for the game and some interesting mods. Since all the nonfist arms are symmetrical, you can also have jacks sporting double arm special conversions, as long as you paint them up such that they match…

As seen in this rumble-mode marauder I’ll be doing.




The models from Grind are more or less interchangeable with the models from Privateer Press (Khador and Cygnar respectively), and you can see from these comparisons that the sizes are essentially the same. For example, the plastic Khador jack is higher than the metal ones due to the curved lines of the newer design, but they’re more or less the same. I didn’t have models for the rest of the models so I went with analogs (like the Man-o-War and Cygnar Jacks).

I also went to see if I could fit in mk1 metal parts in there and you can see it works with the destroyer. I don’t have any ironclad parts, so I don’t know if they fit, but I did find out that centurion arms are a bit too small and are loose, but you could probably magnetize them to fit as well.

Up next: All the elbowgrease that’s needed to fit modular arms!

[serialposts]

kakita

Singapore’s resident Press Ganger, that is, the man to go to for Privateer Press’ WARMACHINE, and HORDES. Kakita also dabbles in Games Workshop’s WARHAMMER FANTASY and WARHAMMER 40K lines.

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