A reviewgitation of Dance Central with Direcow and Kakita
Here at HereBeGeeks we’ve been huge fans of Harmonix since the early days of Guitar Hero (yes, the original) on the Playstation 2 when we rocked out with wired guitars (yes, not wireless) and more often than not nearly pulled the entire console off it’s table while rocking out (yes, we rock it hard). And even before that, we’ve been fans of DDR, which we only played privately on the Playstation (yes, the original), dancing our lungs out on the plastic mats during get togethers and ignoring all else (yes, things like socialising). While all this might go to explain how we became the people we are today, we’re not here to talk about that. Instead, we’re here to talk about the Kinect experience in general – and specifically, Harmonix’s new game for the XBOX360, Dance Central.
We’ve tried the Kinect previously, and we even took some videos to show it (starring our special guest star), but this is the final release, so it’s a good time to take a proper in depth look.
MTV to find out!
Sadly the game suffers from the same issues that the Kinect does – a huge requirement for space. 1.8m from the sensor is pretty fine, and we do manage that amount of space to get our gaming done, but when swapping players in and out we do end up with some issues, such as having Wai’s arms disappearing off the top of the screen. Like I said, most of the time these things work, but for a perfect gaming experience more 1.8m will be recommended. Beyond that, the almost negligible lag and the very intuitive and almost tactile control system make navigating and playing the game very enjoyable.
And of course Wai would be familiar with that – him being a huge party animal and all. Personally I’m more of a fan of the oldies.
Graphics aren’t exactly top notch, reminding me of Rockband and Guitar Hero graphics, but really they do all they need to do; illustrate archetypal characters (from the Emo kid to the Lady GaGa wannabe) and show you how to dance. This is a dance game after all, not an FPS or JRPG.
I definitely don’t mind the graphics at all, in fact I really like what they’ve done in terms of the effect, and each character has their own personality. And beyond that the animation is really spot on – the motion capture is almost perfect, and each move is performed just as you’d imagine a top dancer would do it. Add the little touches that each character brings to the dance, and it’s like a whole new dance each time. Sadly, most of the secondary costumes for each character are worse than the original, but I guess that means we won’t be worrying about unlocking new costumes. And as for that Emo kid… Wai might be talking about Oblio, but I kind of think that he’s more of a Japanese dance archetype.
Until then though I’ll be practicing my moves on the Kinect.
And so will I – time permitting. It’s definitely addictive, and now there are moments during the day where I just want to burst into dance. Just this morning someone was blasting ‘Temperature’ on their earphones – and I definitely wanted to jump up. Maybe I’m getting carried away, but that’s also a testament as to how fun the game is. Totally recommended, unless you be a haterz, yo.
And to end off here’s another video – once again our guest star returns, this time trying to redeem himself after getting that silly score for Easy mode. And on a different song! He’s a brave soul indeed.